Video Game Development
I've been developing video games as a hobby since 2015. I taught myself C, C++, and C# as I've gone along, and I like to think that I'm a relatively competent programmer at this point. Most of my projects are associated with testing various procedural generation techniques or VR interaction concepts.
The Maker
The Maker is a project meant to test VR interaction concepts. Particularly, it emphasizes the unique capability for VR to replicate dynamic motor functions in 3D space. The Maker does this by encouraging the player to scavenge for materials and then to shape those materials into usable objects through the use of hand tools. Each player creates unique objects, out of which they build a shelter. Eventually you will be able to live in a small settlement with your friends, gathering resources and defending yourselves against other players and AI enemies. The ability to make and sell 'blueprints' for your objects is a key feature of the game economy, as well as procedural generation for the wilderness surrounding the player.
The Maker is currently in the early alpha stage and is using Unity as a development platform. Once a rough game play demo is assembled, I'll release more information.